Fixed leaning not calculating correctly for backwards dodge rolls.
Fixed left hand not grabbing two-handed weapons for NPCs while moving or turning.
Fixed basic attacks while sprinting causing the legs to remain in sprint when you didn't have the sprinting attack perk.
Fixed dual-wield attacks having different speed while swinging in 1H grip and 2H grip.
Fixed staggering occasionally cutting off the roll animation.
Fixed doubled up footstep sounds when sprinting with certain weapon combinations (requires using the included 2hm_sprintforward, and 2hw_sprintforward animations).
Fixed 2H and LH animation skips (happened when you triggered a second swing or a power attack in the last 0.25 seconds of the first swing).
Left hand power attack speeds are now affected by 2H weapons and their speed change setting in the MCM.
Sprinting attack speeds now change according to grip.
Changed the dodge roll implementation from replacing an existing animation to adding a new animation, you can now use TK Dodge and CGO rolls together.
Player functionality is now re-added on game load, in case any abilities are dispelled.
Dual-wield turning now uses your dual-wield pose on the upper body.
Improved leg animations for greatsword basic attacks while moving.
Added MCM toggle for unlocked power attack movement with separate settings for 1st Person, 3rd Person, and NPCs.